3 channels beat their own baseline this week on the Game Dev desk, the strongest clearing 3.9× its channel's normal. Rising in titles: “trailer”. Most were measured roughly 7 days into their run.
| MARKET REPORT No. 2026-W33 · GAME DEV DESK |
What broke baseline this week
“C++ Making 100k Enemies Attack My Base | Gothic Remake after”
| 3.9× | Cakez's own normal 3.8K views · typical ≈ 964 |
| 02. | 5.8× |
C++ Colliding 200k Enemies Today | Gothic Remake after
Cakez · 4.7K views
|
| 03. | 4.4× |
Talking To Laurin - Dev of Sir, We Have an Ork Problem
Cakez · 3.3K views
|
| 04. | 6.9× |
Drawing the Hardest Room in the Castle, Fixing Shadow Highlight Problems & Analysing PS1 Colour
Pigsy's Retro Game Dev Tutorials · 8K views
|
| 05. | 3.2× |
What is CoreCLR, why it makes Unity 7 AWESOME!
Code Monkey · 4.9K views
|
| 06. | 6.1× |
WHY this game made $10,000,000!
Code Monkey · 22.7K views
|
| 07. | 14.8× |
Getting SNES-like Colours on the Sega Genesis/Mega Drive With Shadow and Highlight Mode
Pigsy's Retro Game Dev Tutorials · 17.3K views
|
| 08. | 7.7× |
C++ AI Is Good, But Dangerous | Gothic Remake (50% later)
Cakez · 4.6K views
|
| 09. | 4.6× |
C++ The Final DAY, 200k Enemies or NOTHING! | Gothic Remake (50% later)
Cakez · 3.8K views
|
| 10. | 8.8× |
C++ Maybe I'm Wrong About AI - Porting to WebGPU | Gothic Remake (MAYBE) after
Cakez · 5.3K views
|
THE TAPE — RISING IN TITLES
trailer ▲1.9 · official ▲1.9 · launch ▲2.3 · launch trailer ▲2.3 · game · announcement ▲1.8 · announcement trailer ▲1.8 · release ▲2.0
267 uploads tracked · 4.2M views measured · vs each channel's own 90-day median