Game Dev desk — breakout report
Boss Jump Telegraph // Metroidvania Forge Ch 06 Ep 11 // Godot 4 Tutorial
Michael Games's upload has reached 2.9K views — about 3.3× the ≈868 this channel typically draws at the same age.
Key facts
- •3.3x Michael Games's own 90-day median — this channel normally draws about 868 views at the same age.
- •2.9K views so far, published 14 days ago.
- •Category: Education · Language: en · Quality: HD
- •"Breakout" is measured against this exact channel's trailing 90-day median at matching video age — not a generic niche average.
Updated 2026-09-11 02:30 UTC
View trajectory
Views this upload has gathered since it published, last measured about 168h in — from our own tracking.
Published Sep 10, 2026 · 14 days ago. How breakouts are measured →
From the creator
Playtest: https://michaelgames.itch.io/metroidvania-forge-boss-battle-playtest Metroidvania Forge • Chapter 06 Episode 11 • Godot 4 Tutorial Series Join me as I show a sneeky little update I made to the Boss BEFORE I released the first playtest. We will look at how I added a telegraph to both the bosses jump ability…
Category: Education · Language: en · Quality: HD
Topics: Action-adventure game · Action game · Casual game · Puzzle video game · Role-playing video game · Video game culture
Tags: Godot, Game Development, Godot 4, Tutorial, game dev tutorial, free tutorial, 2D game dev, forge loop, dev cycle, playtest, jump telegraph, ability telegraph
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