Game Dev desk — breakout report
Build a Scalable Inventory System | Part 1: The Foundation | Unreal Engine 5 Tutorial
Ali Elzoheiry's upload has reached 9K views — about 3.1× the ≈2.9K this channel typically draws at the same age.
Key facts
- •3.1x Ali Elzoheiry's own 90-day median — this channel normally draws about 2.9K views at the same age.
- •9K views so far, published 31 days ago.
- •Category: Gaming · Language: en · Quality: HD
- •"Breakout" is measured against this exact channel's trailing 90-day median at matching video age — not a generic niche average.
Updated 2026-08-22 17:10 UTC
View trajectory
Views this upload has gathered since it published, last measured about 168h in — from our own tracking.
Published Jul 22, 2026 · 31 days ago. How breakouts are measured →
From the creator
⬇️ Download the full project files: https://www.patreon.com/Alizoh In Part 1: We build the basics of the inventory system, the actor component, the pickup actor and the UI widgets, then we expand on them in later parts. 🏁 By the end of this series, you’ll learn have built a unique, data driven, inventory system that…
Category: Gaming · Language: en · Quality: HD
Topics: Video game culture
Tags: blueprint, blueprints, c++, coding, coding for beginners, game design, game dev, game developer, game development, game engine, gameplay ability system, gameplay ability system tutorial
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