Game Dev desk — breakout report
Create ELDEN RING in Unity ► EP. 179 A.I CHARACTERS (Pt. 20) Avoidance Strafe
Sebastian Graves's upload has reached 3.8K views — about 5.6× the ≈682 this channel typically draws at the same age.
Key facts
- •5.6x Sebastian Graves's own 90-day median — this channel normally draws about 682 views at the same age.
- •3.8K views so far, published 18 days ago.
- •Category: Education · Language: en · Quality: HD
- •"Breakout" is measured against this exact channel's trailing 90-day median at matching video age — not a generic niche average.
Updated 2026-09-01 16:30 UTC
View trajectory
Views this upload has gathered since it published, last measured about 168h in — from our own tracking.
Published Aug 28, 2026 · 18 days ago. How breakouts are measured →
From the creator
In this video we open by creating a faster "Rotate Towards Navmesh Agent" rotation logic that copies the direction directly from the steering direction instead of the agents rotation. We then create functionality to give our A.I character various strafe modes. We create the "Avoidance" mode along with our "Standard"…
Category: Education · Language: en · Quality: HD
Topics: Action game · Role-playing video game · Video game culture
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