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Game Dev desk — breakout report

Horror Games get Darkness WRONG, I Fixed it | Devlog

This devlog is hitting different because he actually fixed how darkness works in horror games—something literally no one else has tackled, and viewers are eating it up.

Key facts

  • •4.2x Wishbone Games's own 90-day median — this channel normally draws about 241K views at the same age.
  • •1M views so far, published 43 days ago.
  • •Category: Entertainment · Language: en · Quality: HD
  • •"Breakout" is measured against this exact channel's trailing 90-day median at matching video age — not a generic niche average.

Updated 2026-07-22 16:55 UTC

Video thumbnail: Horror Games get Darkness WRONG, I Fixed it | Devlog
Watch on YouTube ↗ · Wishbone Games · 128K subscribers

View trajectory

Views this upload has gathered since it published, last measured about 696h in — from our own tracking.

0h 29d after publish 1M views

Published Jun 23, 2026 · 43 days ago. How breakouts are measured →

From the creator

Get 40% off Coursera Plus for 1 year if you sign up at - https://imp.i384100.net/c/6657305/3945906/14726?subId1=Wishbone through 7/13 Thanks to Coursera for sponsoring the video. WISHLIST VERMIN: https://store.steampowered.com/app/2841710/Vermin/ In this Devlog, I show you what horror games get wrong about darkness...…

Category: Entertainment · Language: en · Quality: HD

Topics: Action-adventure game · Video game culture

Tags: unity, Game Development, Making Games, unity3d, dev log, Indie game, video game, making a game in unity, game development, Game dev journey, indie developer, gamedev

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