Game Dev desk — breakout report
My Enemies Were Too Slow, So I Added a Giant Enemy Spider
This dev just dropped a giant enemy spider to fix their game's biggest problem—and viewers are losing it over how it completely changes the gameplay.
Key facts
- •23.2x tsitski's own 90-day median — this channel normally draws about 464 views at the same age.
- •10.7K views so far, published 21 days ago.
- •Category: Gaming · Language: en · Quality: HD
- •"Breakout" is measured against this exact channel's trailing 90-day median at matching video age — not a generic niche average.
Updated 2026-08-19 15:19 UTC
View trajectory
Views this upload has gathered since it published, last measured about 228h in — from our own tracking.
Published Jul 30, 2026 · 21 days ago. How breakouts are measured →
From the creator
//description enemies in movement shooters are usually out maneuvered by the player, to fix this I added a giant enemy spider to Partizan! I also added a bunch of features you guys have been asking for like take downs! //links Follow me on Twitter: https://x.com/tsitskidev Join the Discord:…
Category: Gaming · Language: en · Quality: HD
Topics: Action-adventure game · Action game · Role-playing video game · Video game culture
Tags: gaming, unity, gamedev, unity game development, unity tutorial, indie game dev, game dev tips, local multiplayer, splitscreen game, how to make games, couch multiplayer, unity tricks
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