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THURSDAY, 20 AUGUST 20261,422 channels on the wireFree edition

Game Dev desk — breakout report

My Enemies Were Too Slow, So I Added a Giant Enemy Spider

This dev just dropped a giant enemy spider to fix their game's biggest problem—and viewers are losing it over how it completely changes the gameplay.

Key facts

  • 23.2x tsitski's own 90-day median — this channel normally draws about 464 views at the same age.
  • 10.7K views so far, published 21 days ago.
  • Category: Gaming · Language: en · Quality: HD
  • "Breakout" is measured against this exact channel's trailing 90-day median at matching video age — not a generic niche average.

Updated 2026-08-19 15:19 UTC

Video thumbnail: My Enemies Were Too Slow, So I Added a Giant Enemy Spider
Watch on YouTube ↗ · tsitski · 12.2K subscribers

View trajectory

Views this upload has gathered since it published, last measured about 228h in — from our own tracking.

0h 9d after publish 10.7K views

Published Jul 30, 2026 · 21 days ago. How breakouts are measured →

From the creator

//description enemies in movement shooters are usually out maneuvered by the player, to fix this I added a giant enemy spider to Partizan! I also added a bunch of features you guys have been asking for like take downs! //links Follow me on Twitter: https://x.com/tsitskidev Join the Discord:…

Category: Gaming · Language: en · Quality: HD

Topics: Action-adventure game · Action game · Role-playing video game · Video game culture

Tags: gaming, unity, gamedev, unity game development, unity tutorial, indie game dev, game dev tips, local multiplayer, splitscreen game, how to make games, couch multiplayer, unity tricks

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