Game Dev desk — breakout report
Realistic Fog That Reacts to Players in Unity
This fog tutorial is hitting different because it actually teaches you the real shader math behind reactive volumetric effects—no asset store shortcuts, just a compute shader that actually responds to your player in real time.
Key facts
- •3.5x git-amend's own 90-day median — this channel normally draws about 2.9K views at the same age.
- •10.3K views so far, published 14 days ago.
- •Category: Gaming · Language: en · Quality: HD
- •"Breakout" is measured against this exact channel's trailing 90-day median at matching video age — not a generic niche average.
Updated 2026-07-26 19:20 UTC
View trajectory
Views this upload has gathered since it published, last measured about 168h in — from our own tracking.
Published Jul 26, 2026 · 14 days ago. How breakouts are measured →
From the creator
In this line-by-line tutorial we build fully interactive fog in Unity from scratch. A single compute shader runs a lightweight density simulation that reacts to the player and static obstacles, using semi-Lagrangian advection and a simple mathematical velocity field. We then render it with a short ray-marching shader…
Category: Gaming · Language: en · Quality: HD
Tags: unity tutorial, unity arcade game, unity game tutorial, unity, game development, game dev, game development unity, programming, c#, software development, learn to code, learn programming
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