Creator Market Intelligence
Game Dev — company report
136K subscribers. This is what normal looks like here — measured, so you know instantly when it isn't.
87 days of measured history · 26 videos tracked
The breakout multiplier is a Contentine Brief calculation from public view counts — not a YouTube metric, and not endorsed or provided by YouTube.
| 1.0× | Texturing The Airgun & Yapping about Vermin
2026-08-26 |
8K |
| 0.7× | Wishbone Games Answers The Web's Most Searched Questions | 100K Q&A Livestream
2026-07-02 |
5.2K |
| 127.5× | Horror Games get Darkness WRONG, I Fixed it | Devlog
2026-06-23 |
1M |
| 30.3× | Players Broke My Horror Game, So I Made it 10X Better | Devlog
2026-04-17 |
241K |
| 23.8× | Making a Horror Game is the Hardest Thing I've Done | Devlog
2025-12-28 |
189.2K |
| 56.6× | Making Terrifying Gameplay for my Horror Game | Devlog
2025-04-12 |
450.6K |
| 13.3× | I Made Mario 64, ONLY using Google Translate
2025-01-09 |
106.2K |
| 101.6× | Making Horror Game Creatures The RIGHT WAY |Devlog
2024-10-25 |
808.2K |
| 3.2× | Most Normal Game Developer Setup #indiegame #gaming #unity3d #indiegamedev #setup#setuptour#gamedev
2024-08-06 · Short |
25.4K |
| 28.4× | I Have No Idea How to Make VR Game, So I Made 5..
2024-07-13 |
226.1K |
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