Creator Market Intelligence
Game Dev — company report
100K subscribers. This is what normal looks like here — measured, so you know instantly when it isn't.
16 days of measured history · 25 videos tracked
The breakout multiplier is a Contentine Brief calculation from public view counts — not a YouTube metric, and not endorsed or provided by YouTube.
| 1.3× | PixZels : transformer du pixel art 2D en sprites 3D isométriques (sans IA)
2026-06-28 |
2.2K |
| 0.4× | Créer un jeu multijoueur local sur Unity — Gestion des périphériques [Partie 2/2]
2026-06-06 |
723 |
| 0.5× | CURATOR : LIVRE D'OR, EQUILIBRAGE ET SAUVEGARDE (JOURNAL DE BORD / DEVLOG #05)
2026-06-04 |
792 |
| 1.0× | Créer un jeu multijoueur local sur Unity — Déplacements des joueurs [Partie 1/2]
2026-05-30 |
1.7K |
| 1.0× | CURATOR : DEUX ANNÉES PLUS TARD (JOURNAL DE BORD / DEVLOG #04)
2026-05-16 |
1.7K |
| 1.2× | Découverte de Unity Studio (Unity sur navigateur !)
2026-05-02 |
2K |
| 1.0× | Optimiser son jeu avec les LODs (Tutoriel Unity)
2026-04-11 |
1.7K |
| 1.4× | Introduction à l'Input System de Unity (Clavier, manettes, etc.)
2026-04-04 |
2.3K |
| 1.0× | Créer un Dungeon Crawler 2D facilement avec Unity (EP11 : Marchand et bonus)
2026-01-11 |
1.7K |
| 2.5× | J’ai créé un jeu de course en 24 h (avec Unity)
2026-01-04 |
4.1K |
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